Evidence-bounded guide
Doloc Town Tech Tree Guide
The frozen evidence confirms tech points and example unlocks, but not a complete four-tree export. Prioritize blockers for your next task instead of copying an unsupported universal build.
Direct answer
The useful answer, with its limit
Spend first on the branch that removes your current bottleneck—basic production and the Smelter, farm containers and planters, movement, then specialist systems. Check prerequisites and point cost in game before committing.
Support details
A task-first unlock order
Use the evidence labels as part of the instructions; they show which details are safe to rely on and which need an in-game check.
- 1
Production blockers
BOUNDED The captured guide snippet explicitly names the Smelter as a tech-point unlock.
- 2
Farm capacity
COMMUNITY A discussion snippet places the large orange container in the farming tree.
- 3
Movement and access
BOUNDED Prioritize movement gates when the story shifts to later regions.
- 4
Specialist systems
BOUNDED Add processing, drones or other specialist nodes only when their inputs are available.
| Captured branch or lane | Known unlock | Priority rule | Tier |
|---|---|---|---|
| Farming tree | Barrel; large-container progression is tied to dock contributions | Take storage and processing blockers first | COMMUNITY |
| General production | Smelter | Unlock when recipes are blocked by refined materials | BOUNDED |
| Ranching tree | Ranching buildings and facilities | Delay until animals are part of the active farm loop | BOUNDED PRESS SOURCE |
| Movement / specialist lane | Drones and advanced items are described as tech progression | Buy only when the next task needs the capability | BOUNDED |
For every node, read the prerequisite line and point cost in the current tree before spending. The frozen capture proves four-tree coverage exists in the referenced guide, but does not expose a trustworthy node-by-node export.
Task coverage and verification backlog
This table separates what the frozen evidence can help with now from the data that must be verified before a complete guide can be published.
| Requested field | Available now | Verification backlog |
|---|---|---|
| Tree structure | Four task categories used for planning | Official names and complete four-tree export |
| Example unlock | Smelter captured | All node unlocks |
| Prerequisites | In-game check required | Node-by-node prerequisite graph |
| Point costs | In-game check required | Current cost table |
| Priority order | Task-first bounded method | Universal optimal build claim |
Evidence boundary
What the frozen source supports
The captured guide snippet supports earning tech points through play and spending them on items such as the Smelter; a Steam discussion snippet supports a farming-tree container unlock.
Open supporting sourceThe contract refers to four trees, but the frozen set does not contain a complete node list, names, costs or prerequisites. This is a prioritization method, not an all-node database.
Evidence reviewed: 2026-08-14 · Recheck before productionRelated
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