Opening and farm setup
BOUNDED Build the first vertical-farm platforms, keep scrap gathering active, and avoid treating a decorative layout as the priority before production is stable.
Evidence-bounded guide
Use this as a phase map, not as a first-hand quest script. The captured sources support the broad progression; they do not verify every objective or trigger.
Direct answer
The bounded route is: establish the opening farm, spend tech points on essential production, obtain the flying motorcycle, move into the Wetlands and cave areas, then continue the main story toward its ending.
Support details
Use the evidence labels as part of the instructions; they show which details are safe to rely on and which need an in-game check.
BOUNDED Build the first vertical-farm platforms, keep scrap gathering active, and avoid treating a decorative layout as the priority before production is stable.
BOUNDED Earn points through play, then unlock production tools such as the Smelter before spending broadly. Exact node costs and prerequisites require an in-game check.
BOUNDED Treat the flying motorcycle as the mobility gate before the later-area route. The frozen set confirms the achievement milestone, not a complete quest sequence.
COMMUNITY Player and guide sources place Lotus Marsh, Lichen Cave and Treaty Port in the later exploration loop. Verify entrances in the current build before following a route.
BOUNDED Continue story objectives after the Wetlands; the frozen evidence does not support publishing a spoiler-by-spoiler ending route.
The checklist is designed as a save-file stop check: if the next named milestone is unavailable, finish current main quests and required side objectives rather than assuming an unsupported quest name or trigger.
This table separates what the frozen evidence can help with now from the data that must be verified before a complete guide can be published.
| Requested field | Available now | Verification backlog |
|---|---|---|
| Opening and farm setup | BOUNDED phase and stop-check | Quest names, objective order and triggers |
| Tech tree | Smelter example and task-first priority | All four trees, node costs and prerequisites |
| Flying motorcycle | Milestone and later-area gate | Exact unlock quest and materials |
| Wetlands and caves | Named later areas | Entrance-by-entrance route and quest order |
| Main-story ending | End-state acknowledged | Spoiler-safe objective sequence and ending triggers |
Evidence boundary
The captured walkthrough result supports that a structured Doloc Town walkthrough exists and describes the game as a side-scrolling post-apocalyptic farming game; the frozen achievement sources support the flying-motorcycle milestone.
Open supporting sourceNo frozen first-party playthrough establishes every quest name, trigger, cave entrance or ending step. Phase order is BOUNDED; later-area route details are COMMUNITY and should be checked against the current game build.
Evidence reviewed: 2026-08-14 · Recheck before productionWatch
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